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PicoDrive for UIQ3 (MD模拟器 for UIQ3)发布

PicoDrive for UIQ3 (MD模拟器 for UIQ3)发布

1. Keys:

If it looks confusing to you, check this tutorial first:
http://notaz.atspace.com/pico_tut/

There are no default settings.
When you start key configuration mode, black screen with dark-red squares will
appear. Also there will be little 'control' on the top with the function
name in it, and arrows on the corners of it. You can tap on these corners to
select a function. You can also tap on these squares to bind that function to
them. This way you can associate touchpad areas with game-controls or functions.
I also made a small square in every corner of the screen to be used as a virtual
button for some function, like save state. You can bind it as you like. To
bind phone buttons, simply select the function you need, and press a button
you want. To unbind any key or touchpad area, simply push or tap it again.

When finished, select 'done' and press any key. You can also press 'Power'
to exit.

You need to bind 'pause emu' function to be able exit game when ROM is loaded.
It is bound to 'back' button by default.

2. Main Settings:

Here you can set the orientation of screen and the drawing mode. The "fit"
option will scale the image so it better fits in the screen, but some detail
will be lost. "center" displays the game at the center of the screen, but
non-fitting parts are not visible then. "fit2" is simmilar to "fit" but is
a bit more stretched (fit modes are only meaningful in 0 or 180 rotation
modes).

"Fast renderer" enables faster rendering method, but it works only with some
games (some other have serious glitches or even hang).

"Accurate timing" is needed for some games to run (like Red Zone). It should
be kept off for all other games, because it slows emulation down. Some games
also need this option for proper sound, so enable this if game has any
glitches.

"Accurate sprites" fixes sprite priority problems, for example if game
character is in front of or behind some object it should not be, this option
should fix it. This option does not work in "Fast renderer" mode.

"Show FPS" shows game frames per second in format XX/YY, where XX is the
number of frames shown per previous second, and YY is the number of frames
emulated, but not necessarily shown. By calculating YY-XX you get the number
of skipped frames per second.

3. Sound settings:

Sound emulation is very picky on CPU power (in most cases sound alone uses
more CPU power than everything else altogether), but it is still possible to
play some games. When using sound, the recommended display modes are "fit 0"
and "fit 180", because these are the fastest ones. Also try "Alternative
renderer", but it might cause graphical glitches. You must use auto frameskip
when using sound, or else you will get stuttering sound. Also, it is
recommended to exit all other non-vital apps (you can use SMan for this),
disable bluetooth and any other devices your phone may have. I also noticed
that simply connecting the phone battery charger strangely slows everything
down.

"Enable sound" tries to enable sound output on your device, but that alone is
not enough to get sound. You need to enable the sound chips below:
"Z80" is secondary CPU in genesis and is mostly used to control the other 2
sound chips. So if you disable Z80, sound will be lost in most games, with
some exceptions like Sonic1. It is possible to use Z80 for other things,
some games do that and Z80 must be enabled to run them at all.

"YM2612" is a fairly complex Frequency Modulation (FM) sound synthesis chip.
It was the main sound output device in genesis and is horrible CPU hog when
is tried to be emulated in software. Disabling it gives large speed
improvement, but most of the sound is lost.

"SN76496" is programmable sound generator (PSG) chip, used for various sound
effects and music elements.

Note: if you change sound settings AFTER loading a ROM, you may need to reset
game to get sound. This is because most games initialize sound chips on
startup, and this data is lost when sound chips are being enabled/disabled.

4. Misc:

"6 button pad" will enable 6 button gamepad emulation and will add additional
X, Y, Z and MODE actions to key configuration.
Note: if you enable this, games may detect that and use different button
configuration, for example A ("high punch") will change to "low punch" in
Mortal Kombat and you will need to bind X for "high punch".

"gzip save states" enables gzip (similar to ordinary zip, but a little
different) compression on your save states to save space. The compression
ratio is 50-90%, so it's worth to enable this.

"Use SRAM saves" option enables emulation of batery-backed save RAM some game
cartridges had. RPG games used it alot, but there were some others too, like
Sonic 3. If this is enabled, <ROMname>.srm files are generated when you exit
the emulator or load another ROM. Format is compatible with other popular
emulators (like Gens and Fusion).

"Region" lets you set the region of emulated genesis machine.


5. Frameskip:

"Auto"  option tries to run the game in it's original speed by skipping next
        frame if the previous was rendered too slow.
"0"     displays every frame, thus game runs very slow, sound skips.
"1"     skips every other frame. Use this for a game which is smoother, but a bit
        too slow (actually depends on display mode you use).
"2"     also makes the game smoother, but it will be too fast in most areas.
"4","8" similar to above, but skips more frames and often becomes choppy.

[ 本帖最后由 zhshd 于 2006-11-15 16:02 编辑 ]
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1

评分次数

  • carttle

━━━━━━━━┓    ┏━━━━  ━━━━━━━━┓TM
        ┃    ┃              ┃
┏━━━━━━━┛    ┃      ┏━━━━━━━┛
┃            ┃      ┃
┃        ━━━━┛      ┃
注意:ROM名称不能带中文
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ding~~~
感谢老师分享~~~期待S60 OS9下的PicoDriver
是不是第三版的MD模拟器啊
UIQ的模拟器,不是OS9的模拟器
━━━━━━━━┓    ┏━━━━  ━━━━━━━━┓TM
        ┃    ┃              ┃
┏━━━━━━━┛    ┃      ┏━━━━━━━┛
┃            ┃      ┃
┃        ━━━━┛      ┃
准确的说是UIQ平台Symbian 9.1下的模拟器~~
好啊
这么好的 咚咚
一定要顶起来
jjjjjjjjjjjjjjjjjjjjjjjjjjj
哈哈哈  好消息
出来混是迟早要还的
无敌d900fans第一交流群:37330312
岁月的流逝会带走一些尘迹.但,只要有海的地方,就有那片蓝,那便是他的眼睛,是永远的10号!
X Y Z可以设置吗

模拟器 PicoDrive v0.96 繁简体中文版

附上汉化版
{转贴}
下面到重点如何设置:打开软件,首先进入RMU选项,进入SETTINGS设置项里,先看MAIN里的SCREEN ROTATION,这个选项是设置画面的显示角度,左侧横屏显示可选择90(天线向下),右侧可旋转270,竖屏可选择0,180是反向竖屏。下面是SCREEN MODE 有两个选项,CENTER是居中显示,FIT则是拉伸到全屏幕,喜欢如何显示自己试下就OK了。下面的两个选项我没有弄清楚是什么,好象和存储进度有点关系,有清楚的朋友们欢迎告知,然后进入SOUND音乐选项,在游戏中播放音乐可钩选上,关闭声音可不选,这里注意下的是QUALITY建议选择最低的8000HZ MOMO,因为可以让ROM在读取的时候更加流畅些,最好是关闭掉声音玩,另外看说明文件里对声音选项有补丁说法,经过测试,在打开第一个ROM后,如果不退出软件,直接打开第二个ROM,会有不显示声音的现象,退出软件,重新打开则OK。下面的GFX建议全选,MISC两项都不选,设置完毕。

进入CONFIGURE KEYS进行键位设置,这里以我选择270度右侧横屏为例,进入后会看到两个小绿色箭头中间为英文标识UP,这时候按下导航键的左,就会看到上角有LEFT出现,这样就设置上了一个键位,再按一下相同键可以取消设定,以此类推,设置完后点绿箭头,设置下一个键位DOWN,按下导航键的右,LEFT按下,RIGHT按上,方向键就设置OK了,然后是操纵键A,这个在游戏中通常是绝迹,例如格斗游戏是拳和跳的合按键,我设置的是上网键,接下来是B,是游戏中的跳,我设置为游戏B键,然后是X我选择为箭头键,然后是Y,也就是攻击键了,我选择的是游戏A键,接下来START,(游戏开始)选择呼叫键,继续SELECT。选择导航键的中间键,L和R我都没有设置,是为格斗游戏设置的键位,因为觉得玩这个很费劲,例如街头霸王。接下来是暂停也是退出游戏键PAUSE EMU我选择的是挂断键,往下的存储,读取进度等键位我都没有设置,因为一是大9没那么多键,二是进度可以在游戏退出时单独进行设置,所以放弃,最后点绿箭头到DONE,点它就可以退出来了,键位设置完毕!

最后一个FRAMESKIP,打开有AUTO 、0、1、2、4、8,这个是游戏速度的调节,可根据不同的游戏进行不同选择,建议选2或者4。

进入LOAD NEW ROM,选择你存储ROM的路径,OK,开始快乐吧

附件: 您所在的用户组无法下载或查看附件
━━━━━━━━┓    ┏━━━━  ━━━━━━━━┓TM
        ┃    ┃              ┃
┏━━━━━━━┛    ┃      ┏━━━━━━━┛
┃            ┃      ┃
┃        ━━━━┛      ┃

得到

谢谢,支持啊!!!!!!!!!!!!
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