大家期待的PSP上最强GBA模拟器gpSP v0.8出来了,新版变动如下:
- 修正了EEPROM存档,由32k替换512bytes/8kb
- 32M ROM支持加入
- 注意32M ROM暂时只支持非ZIP的,记得那些大ROM一定要解决成*.gba才能让gpSP读取
- 实时存档支持
- 支持了实时时间系统(RTC),对口袋妖怪这类游戏必备.
- 支持单一游戏设置
- 菜单中移去了Flash type选项,改到game_config.txt设置文件中.
- 加入按键来绑定存档/取档
- 修正了StrmnNrmn proportion的问题
引用:
Exophase dropped by our forums to inform us that he has released a new iteration of his famous GBA emulator, gpSP. gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator, and as a result everyone has been asking when the next release is. However, Exophase would like to ask everyone to stop asking him when the next release will be. Well, I'm proud to say - v0.8 has been released only a few minutes ago!
With this newest version of gpSP it adds the ability to use save states, even allowing you to map the save/load to a few buttons of your choice. The numerous number of fixes and additions can be viewed below -
* Fixed bug in dead flag elimination, "alt" version no longer needed.
* Fixed EEPROM saves being saved as 32kb instead of 512bytes/8kb
* 32MB ROM support has been added. ROMS are "demand loaded" as necessary and page swapped out; there might be a small loading lag, but I have yet to ever really notice anything.
* NOTE: 32MB ROM support only works for unzipped ROMs.
* Save states have been added. See the save state menu for save/load options.
* Support for the real-time clock (RTC) chip in Pokemon cartridegs and other games. The implementation is based off of VBA's, whatever notes on gbadev I could find, and some of my own reverse engineering of what the games do... it might not be totally correct. Also, setting the time does not work.
* Per-game configuration. Currently this only saves frameskip and frameskip variation options.
* Removed the flash type option from the menu and instead added it to game_config.txt. Hopefully got everything - let me know if you find something that isn't there. It's pretty easy to add them if you have to.
* Added a display in the upper left-hand corner to indicate when fast-forward is on.
* Added button bindings for save/load state.
* Found a fix of StrmnNrmn proportion: far too much unnecessary mutex synchronization was going on. Removing the two offending lines of code gave a massive speed boost for free. Enjoy.
[ 本帖最后由 zhshd 于 2006-10-9 12:53 编辑 ]